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A-Dungeon-In-12-Segments-Central-2

On Hallowe’en of 2009 I set myself a challenge to keep me blogging and to practice drawing maps. The challenge was to draw 100 maps using a new geomorph style I had created that day. The geomorphs were 10 squares by 10 squares with two access points on each side at the 3rd and 8th squares.

During the “mapping challenge” I drew and posted one geomorph every second day and every 14th day I posted a collection of the previous six geomorphs. I stopped reading blogs including the comments on my own blog. My entire blog experience was distilled down to a 100 ft x 100 ft map every two days.

A year later I finished and started looking around to see what else was going on, and I wasn’t alone with my little geomorph anymore. Rob Lang had created the first software that took my morphs and made maps out of them (which would in turn trigger a few other people to do similar works until David Millar put together Dave’s Mapper which is the capstone in that particular field), and over two dozen other people had contributed to the geomorph collection.

Somehow it had become a “new standard” for the good old dungeon geomorph (and then village geomorph, city geomorph, etc). Dice were made, cards were published, and more geomorphs were drawn all over the world.

Today Inkwell Ideas / Joe Wetzel (creator of the dungeonmorph dice) has launched the latest push for more geomorphic content. He’s running a contest every two weeks where the winner gets a free set of dungeon geomorph dice for drawing a geomorph using a special ingredient that changes every time.

Check it out: http://inkwellideas.com/2015/04/geomorph-map-contest-launches/

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