Today we are taking a quick break from the MegaDelve to post up my most recent isomorphic dungeon map.
I received four pads of isometric graph paper from my girlfriend for Christmas (three letter-sized and one ledger – which is too big for my scanner). Over the next few months I’ll be posting some of my various trials with the paper in question. One important trick I’ve learned though is to avoid “overlap” between the areas on the map, which generally means making sure that stuff on the upper left is at higher or equal elevations to areas on the lower right.
Also, adding a grid is not as simple as with my regular maps. In the end I had to take the original map, draw the grid directly onto the temple floors, and then rescan it to get the version above. This version (below) was from the original scan.
This Friday we return to the Mega Delve with the second half of the Giant Citadel before we start exploring the depths of the necropolis and crypts on the opposite side of the mountain.