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We don’t know why the ancients built so may underground structures (perhaps to remain out of the sight of the elves who ruled the lands) – and something about how they built them enabled them to survive for ages beyond what you would expect for stone structures in unstable land.

Regardless, over the ages since the end of their civilization, their ruins have been discovered by countless miners, diggers, spelunkers and treasure hunters.

Cooper's Hole

Cooper’s Hole

This particular set of ruins is partially collapsed and now links to a cave that is home to far too many bats for entry to be a sanitary or safe choice. But behind all that guano there’s a fairly intact set of ancient ruins, along with the odd artifacts that usually come with such. Occasionally a small artifact makes it’s way to the front of the cave with all the comings and goings of the bats, and maybe it will be enough to get the attention of some adventurers with the right equipment or magic to get past all that crap and the gasses it produces to find the ruins beyond.

. . .

Like the map posted on Tuesday, I too a series of shots of this map as I drew it.

Humble beginnings. And beer.

Humble beginnings. And beer.

This is how the map started last night as I was waiting to meet Zzarchov Kowolski (author of many brilliant OSR adventures as well as the Neoclassical Geek Revival RPG that I drew a character sheet for). Within a minute of me taking this photo, he showed up, and I stuffed the map into my bag, forgotten until this morning.

Step 2

Step 2

Here we see the map expanding with some rooms… and googly eyes. Don’t ask, don’t tell.

Crosshatching & Cave-Ins!

Crosshatching & Cave-Ins!

Spur-of-the-moment change to the design was the incorporation of collapsed areas in the map. These are fun to draw, and allow me to make a map that looks like it used to be all interconnected in multiple ways without actually drawing most of those connections.

South Side, Represent!

South Side, Represent!

And the south side is basically done here, except for a bit more cross-hatching. I fill in the hatching as I draw normally – basically I go back whenever I hit a block as to what I should draw for an area, and cross-hatch a previously drawn area until something comes to mind.

North Side, Represent!

North Side, Represent!

And here’s the north side of the map done being outlined but without any hatching or any detail of the collapsed sections.

Tah-Dah!

Tah-Dah!

And the whole thing done and ready to be slapped onto the scanner!