Requirements: Str 13, Dex 9, Con 13
Prime Requisite: Str & Con
Hit Dice: 1d8
Max Level: 10
Centaurs have the body and legs of horses, but the upper bodies of humans. They are reclusive beings and live far from other humanoids in densely wooded sylvan settings. Skilled centaur hunters are feared because they can kick with their hooves as well as attacking with a weapon.
In most campaigns centaurs are patriarchal societies, with males working to guard their communities and females and younglings avoiding fights and fleeing when combat occurs. However, not all centaur communities follow these “standards”, and some go so far as to reverse them, becoming much like centaur amazons.
High level male centaurs, often called stags, grow mighty horns on their heads like a male deer. These horns are usually small buds at level 4, but are a full rack of antlers by level 8.
Centaurs are skilled combatants and can use any weapon. They can wear any type of armour and can use shields, although centaur armour costs double the normal amount.
Hoof Attacks: Starting at level 2, a centaur can attack with both their weapon and two hoof attacks. At level 2 these hooves deal 1d2 damage (plus strength modifier) increasing to 1d4 at level 3 and finally 1d6 at level 4.
Woodland Fortress: Centaurs of 9th level or higher can establish a stronghold in a natural setting, such as a forest or glen. Rather than impose upon nature, this keep must work with it – not the seamless blend of a sylvan elf stronghold, but centaurs will not cut down trees or otherwise damage the area in order to establish a fortress. This fortress will gather the attention of several centaur families who will move in and assist in the management and defense of the location and its environs. 2d8 capable centaurs will arrive (each of level 1d4+1) as well as 2d10 non-combatant family members (each of level 1d2).
Centaurs attack and save as fighters.