Now that the ruins and level one of Erdea Manor are stocked, it’s time to explore what lies below the surface.
This level of Erdea Manor is even more divided into the secret area and the main level. But in addition to the secret crypts on the lower-right, there is a series of secret passages and rooms linking many of the areas in the main part of the level with a secret “sub level” that is made up of rooms 38, 39 and 40 and the passages linking them. From these rooms, people can move about the level to keep up with adventurers for observation or sabotage (or in order to make a hasty escape).
While drawing this level I was inspired by the description of the castle in the Assassin’s trilogy by Robin Hobb – I wanted passages that lead to many of the rooms of the level so the resident assassin could maneuver his way around the dungeon without being seen and also being able to oversee and overhear just about everything going on here.
I’ll start stocking this level over the course of this week.
The map was drawn in HB (#2) pencil on plain white paper (without a guide grid, as you can probably tell from the wobbly walls and some awkwardness in area 30), then scanned with XANE and contrast-enhanced in the Gimp.
This is post #19 in the A to Z Blogging Challenge – S is for Secret Passages
This post is part of the RPG Blog Carnival who’s topic this month is RPG Cartography