A larger map this week along the same lines as my much older “Mapper’s Challenge“. This collection of underground environments are connected to each other in some cases by secret doors and passages and if all else fails, by an underground river (I love underground rivers – I had to make them a central part of my house rules expansion for How To Host A Dungeon).
Design-wise this was once again drawn freehand in #2 pencil on plain paper with no background grid, scanned into photoshop and contrast enhanced.
In play, we used this map when the party was looking to shut down the supply of cold-iron hardware that a competitor to the merchant prices was bringing into town. The hardware was being shipped down the tunnel by a druid who was trading with an ice devil and his kobold servants. The druid’s lair is the lower left-hand corner of the map, with his boat crew (brigands stat-wise) living in the little village carved into the river cave. The kobolds and their ice devil leader (purposefully designed to be too tough for the level 5 PCs to take on) were based out of the complex by the bridge.
In all there are three entrances into the map – the north end of the river (although a lower water spell is required to get a boat through there as the river runs mere inches below the cave ceiling), the sinkhole on the upper left hand corner, and the stairs into the central complex that come down from the ruins of an old border fortress on the surface.