A central part of my Desert of the Gods through most of the campaigns that have touched upon it isn’t the awesome dwarven megadungeon that is Powell’s Folly, but the reason that Powell’s Folly was first built – the plateau of temples. Jutting out of the desert sands is a plateau where temples to many gods have been carved into the outer edge, some digging in thousands of feet and descending deep below the desert floor.
The various temples end up feeling a lot like the Tombs in the desert sequence of Diablo II, which isn’t that surprising considering that when I ran the longest-running game in contact with the temples I was using the Diablo II rule book for a 3.0 D&D game involving the temples.
This particular temple is still in use, although the attendants have lost their way and their god. Instead of a temple of priests and clerics, the temple is home to a small order of Lawful Evil monks. To one side of the temple structure you can see the ruins of a much older temple to some forgotten deity. And down at the corner of the map is a small jutting outcropping of stone that has been carved out into a small fort, also currently under the control of the order of monks.