This map was drawn for an investigative urban game designed to feel like a Call of Cthulhu session (with horrible half-humans worshiping ancient pre-human ocean gods and everything).
The temple of Sulsheek, god of fishing and storms, is an open-air construction on the temple hill in Cruar’s Cove. Five sets of massive stone benches face a raised and partially covered altar where the priests conduct three ceremonies a day. There is always one priest stationed at the temple, and they are spelled by other priests from their homes in the nearby middle class residential district.
But there are rumours of darker things that happen here.
There are two ways to start an adventure under the temple of Sulsheek. The first is to have the players investigate the temple directly because of a missing person or just the rumours of foul deeds that occur here. The other option is to have the players follow someone in using the entrance under the docks through the old caverns. If they have an elf or dwarf in the party there is a chance they will discover the entrance into the underground temple without actually looking for it once they get to the ancient statue of Gulshaek (the inhuman frog-like deity that predates the more human and acceptible Sulsheek).
The secret temple itself is staffed by humans, a few humanoid amphibian lizards with long tales (from an ancient civilization that worshiped Golshaek), and a collection of the children of Golshaek – half-human hybrids with these ancient lizards.
The lizards themselves are treated like elves in all respects (and are fighter/wizards in the elven tradition). The children of Golshaek on the other hand are all clerics but they lack the ability to turn undead, instead having the ability to backstab (or sneak attack in 3.x) like a thief. There are also many of the children of Golshaek who are not clerics throughout the town working as fishermen mostly to stay close to the water where they are most at home.