Four Pagodas of Kwantoom

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My love of Kabuki Kaiser’s solo D&D masterpiece “Mad Monks of Kwantoom” isn’t much of a secret. So when I saw Tim Hartin of Paratime Design playing a game of Ruins of the Undercity and posting his results to Google+, I just needed to pull out Mad Monks again and play through a few more of the 1001 Pagodas of Doom.

And the real secret of the Mad Monks of Kwantoom is that the stuff you do between expeditions to the 1001 Pagodas is usually even cooler (discovering cool stores, dealing with strange random events in town, and acquiring new missions).

Four Pagodas of Kwantoom

Four Pagodas of Kwantoom

The basic conceit of the adventuring locations is there is an island covered in a massive collection of multi-level pagodas in varying shape and condition that you explore. These four pagodas were rolled up (and stocked) purely using random tables in the book with a little twisting and bending for “best effect” based on my rolls.

Unlike my previous play through of the Pagodas of Doom, I didn’t log my adventures through these ones. I found that last time I played the game I spent more time writing logs than actually playing – so this time the only artifact left over from the play is this map of the pagodas that were explored.

Four Pagodas of Kwantoom (no grid)

Four Pagodas of Kwantoom (no grid)

The pagodas in this map are tightly linked, seeming to be one massive structure made up of a collection of smaller turrets, chambers, and grand halls – in one case two structures are linked externally but not internally, and the second floor of one is actually reached through the other.

It is an architectural mess – the kind of thing demons and mad-men would build.

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