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Posts Tagged ‘Guns’

Today I’m taking a break from the conversion work involved in AGON ex Machina to have some fun with the awesome “Pimp My Gun” web application to make some models of the firearms described in my previous post.
While the game itself uses generic terms to describe firearms in game terms (handcannon, support weapon, etc), an [...]

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To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
Taarna is the piece most people think of when Heavy Metal comes up. It might have something to do with it being the longest segment, the cornerstone of the movie, and that Taarna is on [...]

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A couple of weeks ago I posted a link to Pimp My Gun, a pretty sweet flash-based gun maker / modifier. If you haven’t been back since then, go check it out again. The developer has added a lot of new content, a cleaner menu system, and the ability to mirror parts and even scale [...]

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I enjoy looking at “gunporn” – being pretty pictures of guns (not regular porn with guns). I like games with lots of guns (and yet I mostly play D&D). Two sites that come to mind immediately when thinking about RPGs and GunPorn are the classic BlackHammer CyberPunk Project which had a whole bunch of “new” [...]

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Leading Edge Games is best known for the insanely detailed combat system of their flagship modern RPG Phoenix Command. With this detailed RPG material to work from, they released two science fiction RPGs using “simplified” versions of the rules. The first was Living Steel, the second was a licensed game based on the second Alien [...]

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It is the year 2000, and the world has been at war for five years. The nukes started to rain in 1997. Civil authority no longer exists. Military units are practicing local recruitment to remain operational – on their own soil as well as in foreign lands.
And now your unit has been destroyed deep inside [...]

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One of the recurring themes amongst many milsim RPG players is an obsession over firearms. This can go from a simple enjoyment of playing an RPG with modern weaponry, to a truly fetishistic approach where the player(s) obsess over weapon stats, buy armaments magazines and books, and in extreme cases even have “character sheets” for [...]

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In this second instalment of Steamguns and Blackpowder Clockworks, I present a small collection of magical firearms for fantasy games that have implemented firearms as part of the setting (and that can work in a setting that doesn’t – see the footnote).
Once again, this post is part of the RPG Blog Carnival, hosted this month [...]

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Whenever you play with the technology level of a fantasy game (or any roleplaying game, in my experience) one of the first things that the players go hunting for is new weapons technology. In the case of most steampunk settings, this means the great gun race has begun.
In this series of posts for the RPG [...]

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Hot Chicks, the Roleplaying Game. From the moment you read the title it is a hard game to take seriously, and the cover does nothing to help it out. Yet, for some reason I picked it up in a batch of other games (mostly old school classics and Judges Guild modules I had missed or [...]

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While reading a post over at DireKraken, I was reminded of the fix we used to handle firearms with a little more punch in d20 modern.
The complaint is generally that firearms aren’t deadly enough in d20 Modern, which is because the system uses the abstract D&D style hit points, where hit points represent the ability [...]

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I remember when Warhammer 40,000 (WH40K) first hit the scene with that glorious hardcover “Rogue Trader”. The setting is a mashup of Warhammer Fantasy and Dune, with extra demons thrown in for good measure and an immense star-spanning empire that exists to protect humanity, but possibly at the very cost of what makes us human.
It [...]

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