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Posts Tagged ‘Dungeons & Dragons’

A lowered room with a small dais (an altar perhaps?), a funky corridor with columns, and a secret door thrown in for kicks.

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A sunken central arena theme for this one with four balconies that overlook the arena (and one secret passage to get from one of them to the arena floor). And now with bonus pit traps!

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Another one of the “big corridor crosses the geomorph” (with bonus tapestries and statues) as the start for this one. I also like the odd-ball corridor on the upper left with the big tapestries and three decorative columns (or are they essential support structures? Let’s knock them down in a major fight and find out!).

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Geomorph 2 in the “interesting hallways”. I’ve generally tried to avoid symmetry in the geomorphs (because it seems to be the first thing I want to do when I started mapping a 10×10 area) so there’s a reason to randomly determine which of the 8 entrances is used. This is probably the most symmetrical one [...]

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I started this geomorph with the snaking corridor. I think I’ll go with the theme of “interesting hallways” for this week.

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The theme this week was caverns and the maps are a collection of natural caves, some with man-made (or perhaps inhuman) accessories – a strange ziggurat to explore, a few old statues, and a secret underground lake.

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Partially inspired by the pond in geomorph 4c, and partially by the latest Harry Potter movie, this geomorph features a small underground lake. But none of the caves entering the geomorph actually can see the main lake – just a shore of it. You have to go underwater to get to the central location and [...]

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The central cavern here has three large platforms ten feet above the cavern floor, which winds between them. Nice place for an ambush or a fight with flying creatures (or rock-flinging stone giants).

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A ziggurat? In my caverns? What strange creatures used to worship here?

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I had a little more time today so I put more detail into this geomorph. A ladder, a small pond, multiple levels, and some debris makes this one stand out a bit.

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An intersection of major and minor caves deep underground. There’s even signs that someone once set up a small fort, home or guard post along the way here, but has long abandoned it.

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As a break from dungeons, this week I’m going to focus on cavern geomorphs. Not only useful for random dungeon generation, but also for extending the options for encounter locations when running the classic D series of modules.

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