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Posts Tagged ‘d20’

Once again we return to Cruar’s Cove for a last look at the city, as well as the strengths and weaknesses of the system used to create it.

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Over the past two days I’ve been using City Works (a d20 supplement from Fantasy Flight Games) to design a city from scratch for my campaign world and to test out the design system presented in the book.
Today we get to see the final map of the city layout with all the districts in place [...]

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(Continuing the post from yesterday – where the geography and size and a bit of the background of Cruar’s Cove was determined)
Now that I’ve determined how big the city is (8,000 population) we know that there will be 80 “blocks” in the city, each 500 feet on a side. For the map I’m drawing I’m [...]

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I’m a sucker for urban games. One of the elements I am really enjoying about the 3.0 game I’m in right now is that the entire game is basically urban – dealing with thieves’ guilds, the assassination of the king, building a temple to a new god and all the politics that go along with [...]

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There’s something visceral and exciting about giant robot RPGs. I love mecha, huge guns, and the military simulation RPG style that comes with them. My first introduction to mecha was Goldorak on french TV out of Quebec (also known as UFO Robot Grendizer to the heathen Americans who read this blog).
Once I got into RPGs [...]

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More than meets the eye. Mechamorphosis is one of FFG’s “Horizons” series of d20 games that try to twist the basic theme fo d20 gaming into a series of different game settings. In this case, it’s “Morphing Robots Waging War on Earth”.
Robots in disguise. Mechamorphosis is a very non-subtly disguised Transformers RPG. The mechanics are [...]

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At the beginning of the 21st century, a new kind of war gripped the battle-scarred country of Afghanistan. Players from around the world created d20 characters, pledging their Dungeons and Dragons derived soldiers to capture the terrorists who called the land home and punish those who supported them.
A lot of people thought it was “too [...]

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Machines of magic and steam, from personal clockwork enhancements to massive steampowered medieval mecha. Steampunk brings an awesome neo-victorian feel to any event – from goth clubs to computer geek casemods. And of course to my D&D games. This month, the RPG Blog Carnival is stationed over at MadBrew Labs, with the theme of Steampunk [...]

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Everyone Fights!
Nobody Quits!
Starship Troopers – there’s so much in the name now. The original book brought me Power Armor which I got to revisit again in that horrible sci-fi novel “Armor” that affected my science fiction gaming for years. Then the movie came out, no armor, but instead we had a wonderfully tongue-in-cheek view of [...]

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Once again I’m going into the awesome flood of games put out during the d20 bubble to dig up some classics you might have missed along the way. Like my original 5 Cool Games from the d20 Bubble post, I’m avoiding games released during the last days of the d20 system (like Monte Cook’s World [...]

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During the rush of massive market penetration by the d20 system, a lot of games were released that used the system and logo, or that were based almost 100% on the system and released under the terms of the OGL instead of the d20 system license (the difference being the ability to put character creation [...]

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