Once again we return to Cruar’s Cove for a last look at the city, as well as the strengths and weaknesses of the system used to create it.
Posts Tagged ‘d20’
[Cruar's Cove] Building a Fantasy City – Final Overview
Posted in Fantasy, tagged City Works, d20, Dungeons & Dragons, Fantasy, New Kingdoms, RPG, Urban on September 5, 2009 | 2 Comments »
[Cruar's Cove] Building a Fantasy City – Part 3
Posted in Adventures in the New Kingdoms, Fantasy, Maps, tagged City Works, d20, Dungeons & Dragons, Fantasy, Fantasy Flight Games, Maps, New Kingdoms, RPG, Urban on September 4, 2009 | 4 Comments »
Over the past two days I’ve been using City Works (a d20 supplement from Fantasy Flight Games) to design a city from scratch for my campaign world and to test out the design system presented in the book.
Today we get to see the final map of the city layout with all the districts in place [...]
[Cruar's Cove] Building a Fantasy City – Part 2
Posted in Adventures in the New Kingdoms, Fantasy, Maps, tagged City Works, d20, Dungeons & Dragons, Fantasy, Fantasy Flight Games, Maps, New Kingdoms, RPG, Urban on September 3, 2009 | 1 Comment »
(Continuing the post from yesterday – where the geography and size and a bit of the background of Cruar’s Cove was determined)
Now that I’ve determined how big the city is (8,000 population) we know that there will be 80 “blocks” in the city, each 500 feet on a side. For the map I’m drawing I’m [...]
[Cruar's Cove] Building a Fantasy City – Part 1
Posted in Adventures in the New Kingdoms, Fantasy, Maps, tagged City Works, d20, Dungeons & Dragons, Fantasy, Fantasy Flight Games, Maps, New Kingdoms, RPG, Urban on September 2, 2009 | 5 Comments »
I’m a sucker for urban games. One of the elements I am really enjoying about the 3.0 game I’m in right now is that the entire game is basically urban – dealing with thieves’ guilds, the assassination of the king, building a temple to a new god and all the politics that go along with [...]
Top 5 Giant F-ing Robot RPGs!
Posted in Science Fiction, Top 5 Lists, tagged Cthulhutech, d20, Heavy Gear, Mecha, Mecha Crusade, Mekton, Robotech, RPG, Science Fiction, Top 5 on August 2, 2009 | Leave a Comment »
There’s something visceral and exciting about giant robot RPGs. I love mecha, huge guns, and the military simulation RPG style that comes with them. My first introduction to mecha was Goldorak on french TV out of Quebec (also known as UFO Robot Grendizer to the heathen Americans who read this blog).
Once I got into RPGs [...]
[Mechamorphosis] Wolverine-44, Mister Missile Mech!
Posted in Science Fiction, tagged d20, FFG, G.I. Joe, Horizon, Mechamorphosis, Military, Military July, RPG, Science Fiction, Transformers on July 4, 2009 | Leave a Comment »
More than meets the eye. Mechamorphosis is one of FFG’s “Horizons” series of d20 games that try to twist the basic theme fo d20 gaming into a series of different game settings. In this case, it’s “Morphing Robots Waging War on Earth”.
Robots in disguise. Mechamorphosis is a very non-subtly disguised Transformers RPG. The mechanics are [...]
[d20 Afghanistan] Captain Gorman, U.S. Army
Posted in Modern, tagged Afghanistan d20, d20, d20 Modern, Holistic Design, Military, Military July, RPG on July 2, 2009 | Leave a Comment »
At the beginning of the 21st century, a new kind of war gripped the battle-scarred country of Afghanistan. Players from around the world created d20 characters, pledging their Dungeons and Dragons derived soldiers to capture the terrorists who called the land home and punish those who supported them.
A lot of people thought it was “too [...]
[Starship Troopers] Private Nolan, Mobile Infantry Sharpshooter
Posted in Science Fiction, tagged d20, Future, Mongoose, RPG, Science Fiction, Starship Troopers on May 23, 2009 | Leave a Comment »
Everyone Fights!
Nobody Quits!
Starship Troopers – there’s so much in the name now. The original book brought me Power Armor which I got to revisit again in that horrible sci-fi novel “Armor” that affected my science fiction gaming for years. Then the movie came out, no armor, but instead we had a wonderfully tongue-in-cheek view of [...]

