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Posts Tagged ‘CyberPunk’

To finish off the AGON ex Machina conversion, today we have a quickly thrown together character sheet for the game. Once I get around to playing it a few times I’ll revise the sheet, but I need something for playtesting so this was the result.
The last item needed of course are the corporations and sponsors [...]

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There are three basic steps to chargen before you select your abilities in Agon. Here I’ve adapted the Name, Trait and God mechanics to AGON ex Machina.
Your Name
The first thing needed is the character’s name. You have two options most characters have a name and a nickname that helps identify them (Jimmy the Roach, Two-Tone [...]

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Today I’m taking a break from the conversion work involved in AGON ex Machina to have some fun with the awesome “Pimp My Gun” web application to make some models of the firearms described in my previous post.
While the game itself uses generic terms to describe firearms in game terms (handcannon, support weapon, etc), an [...]

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They key abilities of an Agon character are 4 sets of abilities or skills, divided into four different headers. When making a character they all begin at 1d6, but within a group you can lower one or two to 1d4 and raise the same number to 1d8.
For this part of the Agon Cyberpunk hack, I’ve [...]

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The first step in making the CyberPunk Agon hack is figuring out what each of the core concepts in Agon represents when pulled out of the Greek mythology and dropped into a gritty cyber-future.
Fate = The Edge

The most important item in game play isn’t what the players are competing to get, but what they build [...]

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AGON is a brilliant swords & sandals RPG by John Harper. The mechanics are simple without being truly “rules light” and also manage to be highly competitive – encouraging the players to compete with each other to complete the quests they are on but to do so in a manner that allows them to reap [...]

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“If you are looking for a cyberpunk roleplaying game with quite a twist of vodka, Geodesic Gnomes is for you.”
That’s right, my second attempt at a publishable RPG was reviewed over a week ago on the Free RPG Blog, and it got a great review. I mean, it starts out with the title “Nothing Says [...]

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As a hardcore collector, I have a few games on my shelves that I’ve read but never played. Not nearly as many as I thought when I started this blog, but they are still around.
Fortunately, many of them are worth reading even if you have zero intention of playing them. Some are even a step [...]

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We just finished playing our fourth game of Geodesic Gnomes tonight, and one of the players is taking a copy of the game with him to a mini game convention tomorrow. The game is holding up admirably under repeated play, although we have noted that especially for new players it needs more examples of Major [...]

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One of the recurring themes amongst many milsim RPG players is an obsession over firearms. This can go from a simple enjoyment of playing an RPG with modern weaponry, to a truly fetishistic approach where the player(s) obsess over weapon stats, buy armaments magazines and books, and in extreme cases even have “character sheets” for [...]

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A world of tough streetfighters, robot-suited heroes and geeky scientists in a dynamic, stylized, action-packed Japanese animation adventure. This is the setting of “Exosuit A-OK”, a simple 1PG game from Deep7.
This game also happens to have nearly double the rules material as most of the 1PG line, adding a whole page of material on designing [...]

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In a discussion about how TSR changed some of the base assumptions of Planescape late during the 2e AD&D era (with the removal of the factions as legitimate political powers in Sigil, instead being banned and having to operate outside of sigil or secretly through the now resurgent guilds in Sigil), many people described how [...]

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