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Posts Tagged ‘Agon’

To finish off the AGON ex Machina conversion, today we have a quickly thrown together character sheet for the game. Once I get around to playing it a few times I’ll revise the sheet, but I need something for playtesting so this was the result.
The last item needed of course are the corporations and sponsors [...]

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There are three basic steps to chargen before you select your abilities in Agon. Here I’ve adapted the Name, Trait and God mechanics to AGON ex Machina.
Your Name
The first thing needed is the character’s name. You have two options most characters have a name and a nickname that helps identify them (Jimmy the Roach, Two-Tone [...]

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Today I’m taking a break from the conversion work involved in AGON ex Machina to have some fun with the awesome “Pimp My Gun” web application to make some models of the firearms described in my previous post.
While the game itself uses generic terms to describe firearms in game terms (handcannon, support weapon, etc), an [...]

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They key abilities of an Agon character are 4 sets of abilities or skills, divided into four different headers. When making a character they all begin at 1d6, but within a group you can lower one or two to 1d4 and raise the same number to 1d8.
For this part of the Agon Cyberpunk hack, I’ve [...]

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The first step in making the CyberPunk Agon hack is figuring out what each of the core concepts in Agon represents when pulled out of the Greek mythology and dropped into a gritty cyber-future.
Fate = The Edge

The most important item in game play isn’t what the players are competing to get, but what they build [...]

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AGON is a brilliant swords & sandals RPG by John Harper. The mechanics are simple without being truly “rules light” and also manage to be highly competitive – encouraging the players to compete with each other to complete the quests they are on but to do so in a manner that allows them to reap [...]

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Greek adventures in the genre of the Oddyssey are what await in the Agon RPG – but better than that, the game is competitive and cooperative at the same time, with mechanics to make the characters work together, but also compete to be the best, drawing favors from one another during play to help them [...]

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