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Posts Tagged ‘Adventure’

The Vault of Stars is a cavern where it is said you can see the night sky when you enter, even during the day. In fact, the main vault of this cavern is full of massive crystal growths that reflect and refract light illuminating the distant ceiling of the vault with sparkles and small rainbows [...]

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Just because it is in a level one module doesn’t mean you can deal with it.
That is the theme of Goblin Gully. This level 1 quick dungeon crawl should either leave the player characters running scared, dead, or cleverly locking the door behind them and trying to figure out how to make sure no one [...]

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Overlooking the Desert of the Gods, and the primary location of most of our “Desert of the Gods” campaign that we launched into our long love-affair with third edition D&D with, is Powell’s Folly.
To those approaching the Desert of the Gods, Powell’s Folly is the last refuge before entering the desert proper. A dwarven citadel [...]

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The hall of challenges appeared in my campaign when a magic user applied to join the Hill Islands sorcerer’s guild. The whole point of having the character go there for the challenge was to introduce the location so I could then use it again a week later when everything went pear-shaped in the guild.
On one [...]

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This week’s map was a lot of fun to draw – it contains a lot of additional details on the map proper that I normally don’t draw in (beds, tables, mushrooms, rocks, debris, ladders and so on). Further, this particular map I stocked and keyed and playtested before posting it this week. There’s a link [...]

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Bat in the Attic’s recent post about the Village of Hommlet had me thinking about my own personal favourite module. While I have a soft spot for The Keep on the Borderlands, my true favourite is without a doubt the classic underground fortress of Quasqueton.
The first time I explored Quasqueton as a player, every room [...]

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