Adventures in the New Kingdoms is the setting I’ve been running Fantasy RPGs in for most of my life. It has seen incarnations as a setting for Moldvay B/X D&D, BECMI, AD&D1e and AD&D3.x with side trips into RoleMaster and an abortive attempt to convert it all to GURPS 2e.
The setting itself owes a lot to my first exposure to fantasy novels – the works of Michael Moorcock (specifically the Elric saga). The elves of the New Kingdoms are a doomed and ancient race, warriors and sorcerers of Law who even created their own slave races towards the end of their empire.
The ancient empire of the Kale has collapsed under its own weight and is being replaced by the age of man. Of the three greatest Kale cities, only one still remains within their grasp, the other two being the centres of great human city-states.
- The first draft edition of the game was completed on April 15th for the Wild Die’s 48 hour RPG challenge. That post along with the download links for the first edition is available here.
- The first draft of the regional map for Adventures in the New Kingdoms (the local region around the island of the Kale, the Hill Islands and the city-state of Khalis) is here.