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	<title>Comments for A character for every game</title>
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	<link>http://rpgcharacters.wordpress.com</link>
	<description>200 RPGs, 400 PCs, and one Fantasy Heartbreaker</description>
	<lastBuildDate>Fri, 27 Nov 2009 01:25:41 +0000</lastBuildDate>
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		<title>Comment on Mapping Challenge &#8211; Day 27 by Carl Nash</title>
		<link>http://rpgcharacters.wordpress.com/2009/11/26/mapping-challenge-day-27/#comment-863</link>
		<dc:creator>Carl Nash</dc:creator>
		<pubDate>Fri, 27 Nov 2009 01:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcharacters.wordpress.com/?p=1177#comment-863</guid>
		<description>I get what is going on, but I think Norman&#039;s idea to incorporate some kind of way to distinguish the sections of the lake with no air above the surface from the sections that you could swim on the surface in would be a good idea.</description>
		<content:encoded><![CDATA[<p>I get what is going on, but I think Norman&#8217;s idea to incorporate some kind of way to distinguish the sections of the lake with no air above the surface from the sections that you could swim on the surface in would be a good idea.</p>
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		<title>Comment on Mapping Challenge &#8211; Day 27 by Norman Harman</title>
		<link>http://rpgcharacters.wordpress.com/2009/11/26/mapping-challenge-day-27/#comment-862</link>
		<dc:creator>Norman Harman</dc:creator>
		<pubDate>Thu, 26 Nov 2009 20:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcharacters.wordpress.com/?p=1177#comment-862</guid>
		<description>A lite or dashed cross-hatching in the &quot;solid&quot; parts?</description>
		<content:encoded><![CDATA[<p>A lite or dashed cross-hatching in the &#8220;solid&#8221; parts?</p>
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		<title>Comment on Mapping Challenge &#8211; Day 27 by rogercarbol</title>
		<link>http://rpgcharacters.wordpress.com/2009/11/26/mapping-challenge-day-27/#comment-861</link>
		<dc:creator>rogercarbol</dc:creator>
		<pubDate>Thu, 26 Nov 2009 16:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcharacters.wordpress.com/?p=1177#comment-861</guid>
		<description>I&#039;m sorta having trouble parsing this one.  I think I understand what the underwater part is, but it still feels a bit unclear.

(Also, there&#039;s a fun underwater-cave-swimming part near the end of The 13th Warrior, I seem to recall.)</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorta having trouble parsing this one.  I think I understand what the underwater part is, but it still feels a bit unclear.</p>
<p>(Also, there&#8217;s a fun underwater-cave-swimming part near the end of The 13th Warrior, I seem to recall.)</p>
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		<title>Comment on Mapping Challenge &#8211; Day 25 by tony dowler</title>
		<link>http://rpgcharacters.wordpress.com/2009/11/24/mapping-challenge-day-25/#comment-859</link>
		<dc:creator>tony dowler</dc:creator>
		<pubDate>Wed, 25 Nov 2009 00:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcharacters.wordpress.com/?p=1170#comment-859</guid>
		<description>I am LOVING the geomorphs, by the way.</description>
		<content:encoded><![CDATA[<p>I am LOVING the geomorphs, by the way.</p>
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		<title>Comment on Mapping Challenge &#8211; Day 24 by Norman Harman</title>
		<link>http://rpgcharacters.wordpress.com/2009/11/23/mapping-challenge-day-24/#comment-858</link>
		<dc:creator>Norman Harman</dc:creator>
		<pubDate>Tue, 24 Nov 2009 03:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcharacters.wordpress.com/?p=1166#comment-858</guid>
		<description>Nice, the little details are one way your maps really stand out and draw me in.</description>
		<content:encoded><![CDATA[<p>Nice, the little details are one way your maps really stand out and draw me in.</p>
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		<title>Comment on Mapping Challenge &#8211; Day 23 by rorschachhamster</title>
		<link>http://rpgcharacters.wordpress.com/2009/11/22/mapping-challenge-day-23/#comment-857</link>
		<dc:creator>rorschachhamster</dc:creator>
		<pubDate>Sun, 22 Nov 2009 20:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcharacters.wordpress.com/?p=1163#comment-857</guid>
		<description>Totally great! I really like your work.
And you should consider to make border morphs open only to 3 sites, or even only 2, to make some kind of boundary where the dungeon ends. Just a thought.</description>
		<content:encoded><![CDATA[<p>Totally great! I really like your work.<br />
And you should consider to make border morphs open only to 3 sites, or even only 2, to make some kind of boundary where the dungeon ends. Just a thought.</p>
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		<title>Comment on [Friday Map] Week 3 Geomorphs by misterecho</title>
		<link>http://rpgcharacters.wordpress.com/2009/11/20/friday-map-week-3-geomorphs/#comment-855</link>
		<dc:creator>misterecho</dc:creator>
		<pubDate>Sat, 21 Nov 2009 00:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcharacters.wordpress.com/?p=1157#comment-855</guid>
		<description>You sir are obsessed with cartography! I am glad of it. thanks for the maps.</description>
		<content:encoded><![CDATA[<p>You sir are obsessed with cartography! I am glad of it. thanks for the maps.</p>
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		<title>Comment on Mapping Challenge &#8211; Day 18 by Chawunky</title>
		<link>http://rpgcharacters.wordpress.com/2009/11/17/mapping-challenge-day-18/#comment-854</link>
		<dc:creator>Chawunky</dc:creator>
		<pubDate>Fri, 20 Nov 2009 12:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcharacters.wordpress.com/?p=1148#comment-854</guid>
		<description>Maybe alternating dot/dash lines to indicate precipices? Hmm.</description>
		<content:encoded><![CDATA[<p>Maybe alternating dot/dash lines to indicate precipices? Hmm.</p>
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		<title>Comment on Mapping Challenge &#8211; Day 20 by Pedro Gómez-Esteban</title>
		<link>http://rpgcharacters.wordpress.com/2009/11/19/mapping-challenge-day-20/#comment-853</link>
		<dc:creator>Pedro Gómez-Esteban</dc:creator>
		<pubDate>Fri, 20 Nov 2009 06:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcharacters.wordpress.com/?p=1154#comment-853</guid>
		<description>Yeah, I really enjoy the ones where there are connections between two different sections, but they aren&#039;t just a simple corridor or door.

The more decision-making in the dungeon, the better, and you add nuances to those choices (like this one) that make it all more interesting... which, for large dungeons, is a must.

I don&#039;t know how easy it&#039;d be to include in these geomorphs, but it would also be interesting to have some sort of one-way choices. I don&#039;t mean things like doors that don&#039;t open the other way, since that isn&#039;t obvious before you go in, so it isn&#039;t a choice: I mean ways that the players know that, if they choose them, they will have to find a different way back.

Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Yeah, I really enjoy the ones where there are connections between two different sections, but they aren&#8217;t just a simple corridor or door.</p>
<p>The more decision-making in the dungeon, the better, and you add nuances to those choices (like this one) that make it all more interesting&#8230; which, for large dungeons, is a must.</p>
<p>I don&#8217;t know how easy it&#8217;d be to include in these geomorphs, but it would also be interesting to have some sort of one-way choices. I don&#8217;t mean things like doors that don&#8217;t open the other way, since that isn&#8217;t obvious before you go in, so it isn&#8217;t a choice: I mean ways that the players know that, if they choose them, they will have to find a different way back.</p>
<p>Keep up the good work!</p>
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		<title>Comment on About by Alexander</title>
		<link>http://rpgcharacters.wordpress.com/about/#comment-852</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Fri, 20 Nov 2009 00:25:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-852</guid>
		<description>Hey Dyson,
I wanted to ask you about your awesone one-page &quot;Mapper&#039;s Challenge&quot; map. That map has been incredibly successful and popular in my campaign; I built a fully-keyed 200-room mega-dungeon out of it which I&#039;m contemplating publishing in some format. 

If I were to go down that route, would it be possible to work something out with you to use the map for publication? Please let me know! You can email me at alex at escapistmag dot com.

Kind regards,
Alexander Macris
Publisher, The Escapist</description>
		<content:encoded><![CDATA[<p>Hey Dyson,<br />
I wanted to ask you about your awesone one-page &#8220;Mapper&#8217;s Challenge&#8221; map. That map has been incredibly successful and popular in my campaign; I built a fully-keyed 200-room mega-dungeon out of it which I&#8217;m contemplating publishing in some format. </p>
<p>If I were to go down that route, would it be possible to work something out with you to use the map for publication? Please let me know! You can email me at alex at escapistmag dot com.</p>
<p>Kind regards,<br />
Alexander Macris<br />
Publisher, The Escapist</p>
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