Here’s a shot at a description: Conwyn Hall was begun many centuries ago by a few dwarf brothers looking to establish themselves as clan fathers. They couldn’t do so in their current hold, so they set out to found a new enclave where they would be in charge. As their families’ hold grew, they had to add on room after room. Eventually this led to them tunneling out a basement level. The rooms on the upper level are reserved for family while those rooms below are reserved for visiting clan brothers. Either the network is still inhabited and growing to keep up with the populations need, or it was abandoned because the clan was called back to the original hold to help fight a great war. They left everything in place (including hoarded treasure in a heavily secured vault) with the intention of returning.
Another masterful map, Dyson!! A nice compact orderly design most likely built by Dwarves either for themselves or commisioned to do so for whomever could pay them. No writeup is necessary as it allows us to get our creative juices flowing; i.e. Realmwright’s post above!
Keep up the fantastic work of creating your old-school, hand-drawn maps, Dyson!!
This will make a good pocket dungeon for my new exploration campaign. I have some towers on hills that need something under them. I can drop a spiral staircase at the back end of the entry hall and -boom- I have some barracks or a magical research facility. Possibly both. Hmm. Put the wizard’s rooms and lab on the lower level, a safety room and treasure room behind the secret doors and servant quarters on the upper level. Yes, that will do nicely. Now to key it up and stock it.
Here’s a shot at a description: Conwyn Hall was begun many centuries ago by a few dwarf brothers looking to establish themselves as clan fathers. They couldn’t do so in their current hold, so they set out to found a new enclave where they would be in charge. As their families’ hold grew, they had to add on room after room. Eventually this led to them tunneling out a basement level. The rooms on the upper level are reserved for family while those rooms below are reserved for visiting clan brothers. Either the network is still inhabited and growing to keep up with the populations need, or it was abandoned because the clan was called back to the original hold to help fight a great war. They left everything in place (including hoarded treasure in a heavily secured vault) with the intention of returning.
The lower rooms are more extensive, so I’d flip what you have and put the visitors upstairs and the family downstairs.
I see no back passage here …
Another masterful map, Dyson!! A nice compact orderly design most likely built by Dwarves either for themselves or commisioned to do so for whomever could pay them. No writeup is necessary as it allows us to get our creative juices flowing; i.e. Realmwright’s post above!
Keep up the fantastic work of creating your old-school, hand-drawn maps, Dyson!!
This will make a good pocket dungeon for my new exploration campaign. I have some towers on hills that need something under them. I can drop a spiral staircase at the back end of the entry hall and -boom- I have some barracks or a magical research facility. Possibly both. Hmm. Put the wizard’s rooms and lab on the lower level, a safety room and treasure room behind the secret doors and servant quarters on the upper level. Yes, that will do nicely. Now to key it up and stock it.
Hey, just found your blog via an old Dungeon World thread. Great stuff, fellow Ottawanoianishench. Uhm, fellow person from Ottawa.
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