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Sometimes I find the size of the paper I work on to be a bit of a constraint to my mapping… so for this one I went with a three page map built off of a single long hallway that runs through the middle of all three pages.

I try to avoid linear dungeon design in my larger works – I want there to be alternate access routes and ways around various areas. The goal in my head is to not force the party to use a specific routing.

For the Great Hall of Pella Sol’Kur, however, linear is the order of the day.

The Great Hall of Pella Sol'Kur (A)

The Great Hall of Pella Sol’Kur (A)

The Great Hall of Pella Sol'Kur (B)

The Great Hall of Pella Sol’Kur (B)

The Great Hall of Pella Sol'Kur (C)

The Great Hall of Pella Sol’Kur (C)

 

 

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