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Another index card map from my little pile of index cards I drew on last month. This one is very much the antithesis of the linear dungeon map – it has two entrances and multiple paths between each section.

Like most of my index card maps, there’s a lot of extra little details on this map, from the ladder between two areas, the debris from the giant rat tunnels as they break into the tomb proper, the little pool to the southeast, and even the small skull and bag of coins in the crosshatching.

Hasibur's Tomb

Hasibur's Tomb

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