And thus we begin day 3 of the Great Dyson Interwebz Blackout. “They” tell me that there will be a technician coming over today between 8 and 5 (gee, let’s not be too precise, eh?) to figure out what’s wrong. In the meantime, here’s another map from the local cafe!
Another “smaller” map today, appropriate for single or two-session adventures.
This map was drawn in black gel pen in my gridded reporter-style moleskine notebook while waiting on the phone for an hour yesterday to talk to someone at my ISP to figure out what’s busted. It was scanned and contrast-enhanced but not otherwise digitally modified.
As with most of my moleskine maps, I’m finding it hard to either keep the grid nice and clear, or to eliminate it completely from the scan. I’ll try rescanning this one and see if I can present a version with the original grid still visible.
The tomb itself has two entrances – the traditional entrance, and one in the ruins where part of the mound above it collapsed, leaving a gap into an old hallway and stairs leading down to the normal entrance. Collapses have also blocked some of the deeper areas of the tomb.


If you want to make all the grid disappearing, you can try to select the grid color with the right tool et use something called “color to alpha”.
Sorry for my english i’m not sure about the right term in english version of the gimp.
I know that with the gimp, you can also create grid, so you can use that tool to create à new grid background.
Good map as usual.
Since the gridlines are grey and the mapping is darker grey/black, the end result always mangles the map too.
i take your low contrast version of the map, i apply maximum contrast, some noise reduction and smooth effect. after that i make a grid a the rigth dimension and tadaaaa… (i think the link is correct) and i hope you’ll like my modification…
….
… i put an imageshack link with my previous post…
… well, it doesn’t work at all.
i post the map on my deviantart account: http://firesparrowhawk.deviantart.com/#/d415m9k and i made a back link to your post.
I like the name. as I understand it, Tor is an old celtic-derived word meaning hill, but actually meaning a really out-standing elevation in a relatively flat landscape. Inhabitants would have naturally been drawn to such a place. There are lots of hills where I live (in UK) named ‘Tor’, Glastonbury Tor in Somerset, England being the one of the most famous.
Urren has a vaguely Irish sound to it. I think there’s a skill to creating fantasy names that are convincing and don’t make the reader cringe. No offence but sometimes some of you New World gamers can be a bit ‘Wild West’ in your place names.
Yeah, Tor I kept, but on review I changed the first name because it sounded too much like “Urine”.
Just wanted to say how much I’m enjoying these smaller maps. Once I get this weekend’s D&D demo out of the way, I might try and stock a couple for the Dragon Age RPG.
- Neil.
Loving these maps as well. Might I ask for one geared for Post Apoc. I am going to be using them for that anyway. and I loved Wheelz. So here’s a vote for some Post apoc labyrinth not set in a hillside..
I assume you’ve also grabbed “The Rad Ruins”?
Considering I run a Gamma World campaign, I should really have a few more appropriate maps on here, shouldn’t I?