Tags
Basic RPG, Dungeons & Dragons, Fantasy, Maps, postaday2011, RPG

While going through my maps for yesterday’s post on regional maps, I also pulled up this one – a full page regional map drawn in pencil on plain paper for a classic B/X Dungeons & Dragons campaign I ran a few years ago. The scanning on this one is a bit rough because I didn’t draw all that darkly on the paper so there are areas where the paper itself just won’t “fade” out no matter how much I play with the contrast.
The little piece of the map I highlighted above is the Prickly Manticore, a fortified road inn that the players stopped at several times during the campaign.
I’m fairly happy with how this one turned out, and the players loved it once they got their hands on it after a few adventures (they spend the first few months of the campaign learning about the region by hearsay and adventure, only getting a map from a sage later when they were looking for the outpost city of Elmin (over on the plateau at the very western edge of the map).
As usual, you are invited to do something awesome (albeit non-commercial) with this map and in turn I’ll pimp your awesomeness here.

What was your scale on this map?
One day’s ride (so 24 miles or so) from the Inn in the woods (the Prickly Manticore) to the city to the southeast of there, slightly further to the city across the bridge. It’s a big lake, nearly 40 miles from East to West.
I really love again !!!
Read the Blog is like drink my morning coffee : an obligation !
Is it possible to have details to your campaign ?
With the full map, the result can be a funny “to be continued… Campaign Blog Project” :
For the beginning, a sandbox with :
- the map
- one page for major geographic areas explications,
- one page for important locations (ie town, village, caste, inn, etc…),
- one page for important NPC, organisations, plots, rumors,
And after, A new adding mid-week on the blog :
- one page for dungeon adventure,
Let’s go for the 4 hours Saturday night show !!!
I honestly don’t have the notes for most of the campaign. Like most of my games, I pulled it out of my ass as I went along. Hell, the map was an afterthought, something I drew part way through the campaign to explain what we had seen so far. I don’t prep my games, I run them by the seat of my pants using my big pile of maps as launching points.
Beautiful.
Thanks for the info, this really is a great map.
Oh, I like! Hm. Might be a cool semi sandbox setting. Are there actually any villages painted in? I believe the small circles are the settlements, but its really hard to see on my monitor. Do you actually have a bigger scan than this one? I think a lot of the details gets lost in this resolution, the Circles are about a mm or so. I know I know. Greedy.
If you click on the map in the post you get a copy that is twice as big in each dimension as the one on the blog – you should be able to see the settlements more clearly (yes, they are the circles).
It is beautiful, and too beautiful to ignore, especially if you’re encouraging us to do new things. I’ve done nothing with the map itself – I’m not worthy! – but the water struck me as a key feature, and it’s one I’ve always felt is rather underused. I’ve been working on a water-related project myself recently so I’ve borrowed from that and various other projects I have on the back burner to put together some generator entries that might be useful for anyone playing over this or a similar landscape.