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Character Class, Dungeons & Dragons, Fantasy, House Rules, Labyrinth Lord, Magic User, postaday2011, RPG
This class was written prior to the publication of the Advanced Edition Companion, so it doesn’t take advantage of any of the new spells from that volume. DMs using AEC may wish to add another 3-4 spells to each level of spells available to the Enchanter.
Distrusted by all except in person; enchanters are spellcasters who have mastered the arts of charm and persuasion – magical as well as personal. They seem to combine the smoothness of a charismatic thief with a collection of magics that enhance their ability to twist others to their side. Some enchanters pass themselves off as bard-entertainers, others wizards – all however find it almost a necessity to adventure.
TABLE 1 – Enchanter Experience Progression
| XP | Level | HD (d4) | Special |
| 0 | 1 | 1 | Spellcasting, Artist |
| 2,001 | 2 | 2 | |
| 4,001 | 3 | 3 | |
| 8,001 | 4 | 4 | |
| 16,001 | 5 | 5 | |
| 32,001 | 6 | 6 | Potion Craft |
| 64,001 | 7 | 7 | |
| 120,001 | 8 | 8 | |
| 240,001 | 9 | 9 | |
| 350,001 | 10 | +1 hp | |
| 480,001 | 11 | +2 hp | |
| 600,001 | 12 | +3 hp | |
| 720,001 | 13 | +4 hp | |
| 840,001 | 14 | +5 hp | |
| 960,001 | 15 | +6 hp | |
| 1,080,001 | 16 | +7 hp | |
| 1,200,001 | 17 | +8 hp | |
| 1,320,001 | 18 | +9 hp | |
| 1,440,001 | 19 | +10 hp | |
| 1,560,001 | 20 | +11 hp |
The prime requisites for an Enchanter are Charisma and Intelligence. An enchanter with a 13 in both Charisma and Intelligence receives a +5% bonus on earned experience. An enchanter with a 16 in Charisma and a 13 in Intelligence receives a +10% bonus.
Like their wizardly kin, enchanters cannot wear armor or use a shield and still be able to cast spells. However, their worldly ways provide them with more weapon training than their bookish cousins. Enchanters can wield any one-handed sword-like weapon, small weapons like daggers javelins, light hammers and picks and slings, and crossbows (but not bows).
Like wizards, enchanters carry spell books, which hold the formulae for spells written on their pages. An enchanter can have any number of spells in a spell book, but can only memorize a certain number of spells that he can know off hand to cast at any time. This number increases as an enchanter increases in class level. A starting enchanter begins with two level one spells and one level 2 spell in his spellbook, and automatically also has the spell “read magic” in addition to these three spells.
TABLE 2 – Enchanter Spell Progression
| Level | 1 | 2 | 3 | 4 | 5 | 6 |
| 1 | 1 | - | - | - | - | - |
| 2 | 2 | - | - | - | - | - |
| 3 | 3 | - | - | - | - | - |
| 4 | 3 | 1 | - | - | - | - |
| 5 | 3 | 2 | - | - | - | - |
| 6 | 3 | 3 | - | - | - | - |
| 7 | 4 | 3 | 1 | - | - | - |
| 8 | 4 | 3 | 2 | - | - | - |
| 9 | 4 | 3 | 3 | - | - | - |
| 10 | 4 | 4 | 3 | 1 | - | - |
| 11 | 5 | 4 | 3 | 2 | - | - |
| 12 | 5 | 4 | 3 | 3 | - | - |
| 13 | 5 | 4 | 4 | 3 | 1 | - |
| 14 | 5 | 5 | 4 | 3 | 2 | - |
| 15 | 6 | 5 | 4 | 3 | 3 | - |
| 16 | 6 | 5 | 4 | 4 | 3 | 1 |
| 17 | 6 | 5 | 5 | 4 | 3 | 2 |
| 18 | 6 | 6 | 5 | 4 | 3 | 3 |
| 19 | 7 | 6 | 5 | 4 | 4 | 3 |
| 20 | 7 | 6 | 5 | 5 | 4 | 3 |
All enchanters are artists of some kind. Some take to music, others to plastic arts like painting and sculpture. Regardless of the artform, an enchanter can produce nearly magical effects with his art. When presenting a piece of art in a condusive and non-violent environment (typically at a show, performance or gallery), the enchanter can produce an emotional effect of his choice from the following:
- Inspiration: All affected targets gain +1 to hit and on saving throws for 3 turns per level of the enchanter.
- Disgust / Fear: All affected targets gain -1 to hit and cannot approach within 10 feet of the art or enchanter for 1 round per level of the enchanter.
- Entrallment: All affected targets become apathetic and take no action unless threatened or attacked for 1 turn per level of the enchanter.
In order to trigger this, the enchanter must make a successful saving throw against spells, and then each target within 100 feet of the enchanter makes a save against the effect.
At level 6, enchanters gain a limited (although improved in some ways) version of a wizard’s magical research ability. Like an alchemist, an enchanter can produce potions for half the price and in half the time of a wizard, given a sample of the potion to be duplicated. However, creating a new potion requires twice the cost and time as it would for a wizard.
ENCHANTER SPELL LISTS
Level 1
- Charm Person
- Detect Magic
- Light
- Protection from Evil
- Read Languages
- Read Magic
- Sleep
- Ventriloquism
Level 2
- Disguise*
- Distraction*
- ESP
- Invisibility
- Hold Person
- Knock
- Mirror Image
- Phantasmal Force
Level 3
- Charm Monster
- Confusion
- Cure Light Wounds
- Dispel Magic
- Hallucinatory Terrain
- Illusory Wall*
- Polymorph Self
- Silence 15`radius
Level 4
- Dimension Door
- Mass Disguise*
- Dream*
- False Vision
- Hold Monster
- Polymorph Others
- Remove Curse
- Tongues
Level 5
- Conjure Elemental
- Geas
- Heroic Inspiration*
- Insanity*
- Instant Summons
- Mass Charm
- Mass Invisiblity
- Project Image
Level 6
- Antipathy / Sympathy
- Eternal Slumber
- Glass Like Steel
- Irresistable Dance
- Limited Wish
- Maelstrom*
- Mass Hold
- Temporal Stasis
Spells marked with an asterisk are not found in the core Labyrinth Lord rulebook and are detailed in tomorrow’s post.
TABLE 4 – Enchanter Saving Throws
| Level | Breath Attacks | Poison or Death | Petrify or Paralyze | Wands | Spells or Devices |
| 1-5 | 14 | 14 | 12 | 13 | 14 |
| 6-10 | 12 | 12 | 10 | 11 | 12 |
| 11-15 | 10 | 10 | 7 | 9 | 9 |
| 16-18 | 8 | 8 | 4 | 5 | 6 |
| 19+ | 6 | 6 | 2 | 4 | 4 |
Not being a player of OD&D or OD&D clones I’m curious as to the ‘trigger’ roll for the Enchanter activating his Artist ability. Is it a ‘common’ thing for classes to use a saving throw to activate an ability? I’m assuming that it’s taking the place of a skill or proficiency roll in a system like AD&D 2E or Pathfinder?
I’m also interested in the rationale for their potion craft ability taking less time but costing twice as much as a normal wizard. Is there a precedent for that or was it your way of balancing the ability?
The saving throw to activate was just to avoid having to make a “chance of success” table to go with the class.
As for the potion crafting, it is identical to an alchemist – half the time & cost as a wizard for one you have a sample of, double time and cost to create one without a sample.
Looking forward to the rest of this… how nicely done.
Can you go into an discussion as to how you personally envision them using their art with their spellcraft?
I could extrapolate Old School-style, but I am just curious on your personal take on that.
Peace
-Jeff
The most typical usage is to unveil your sculpture and say “tah dah!”
Or to sing a song.
I king of ran with this… hope it meets your approval, sorry if it doesn’t:
http://retrorpg.wordpress.com/2011/03/23/the-music-of-erich-zann-example-of-an-enchanter/
Awesome!
Glad it meets your approval… I know we are OSR kinda dudes, but I get leery of adding to other people’s stuff unless it is in the spirit of it.
maybe a cross between enchanter/bard or a chaotic Enchanter could be involved with things like this:
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