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A variety of halberds... but there might be an orcish bill-voulge with hook mixed in there...

Way back in July of 2009 I posted a random polearm generator. This is a major update to said generator, switching to using only d12’s in the process of crafting the polearm while adding additional options as per the requests at that time. Why have a Polearm (1d10 damage, 7 gp, 2 handed) when you could have an Iron Halfling Earspoon-Pike with Hilt-Hook (1d10 damage, 7 gp, 2 handed)?

Base Structure

  1. [Polearm]
  2. [Polearm]-[Polearm]
  3. [Quality] [Polearm]
  4. [Racial] [Polearm]
  5. [Racial] [Quality] [Polearm]
  6. [Polearm] with [Addition]
  7. [Polearm]-[Polearm] with [Addition]
  8. [Quality] [Polearm] with [Addition]
  9. [Racial] [Polearm] with [Addition]
  10. [Quality] [Racial] [Polearm] with [Addition]
  11. [Quality] [Polearm]-[Polearm]
  12. [Racial] [Polearm]-[Polearm]

Polearm

  1. Bardiche
  2. Glaive
  3. Guisarme
  4. Halberd
  5. Longspear
  6. Military Fork
  7. Pike
  8. Poleaxe
  9. Ranseur
  10. Voulge
  11. Roll Again on Rare Polearms
  12. Roll Again on Rare Polearms

Rare Polearm

  1. Bill
  2. Corseque
  3. Earspoon
  4. Fauchard
  5. Fork
  6. Hache
  7. Partisan
  8. Pronged Hammer
  9. Sparth
  10. Spetum
  11. Spontoon
  12. Svärdstav

Quality

  1. Barbed
  2. Dark
  3. Defender’s
  4. Double
  5. Golden
  6. Iron
  7. Massive
  8. Reticulated
  9. Serrated
  10. Vicious
  11. Wicked
  12. Roll Twice

Racial

  1. Dwarven
  2. Eastern
  3. Elven
  4. Gnomish
  5. Goblin
  6. Halfling
  7. Kobold
  8. Northern
  9. Orcish
  10. Southern
  11. Treant
  12. Western

Addition

  1. Bill-Hook
  2. Can-Opener
  3. Fluke
  4. Fork
  5. Hilt
  6. Hilt-Hook
  7. Hook
  8. Match-Holder
  9. Spear
  10. Spike
  11. Roll d10 twice (with x and y)
  12. Roll d10 twice (with x and y)
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