Geomorph Mapping Project #50
As soon as I do a traditional geomorph (like the last one), I want to make a split-level one again. …
As soon as I do a traditional geomorph (like the last one), I want to make a split-level one again. …
Back to a more traditional design.
This set is even more of a grab-bag than the last one, with geomorphs that really belong in some of …
A near-maze of corridors and rooms on three different levels. I probably don’t have to mention that I had a …
This one was fun. Again the issue was avoiding too much symmetry around the circular central room. I also had …
One of the things that is hard to do when drawing these is avoiding too much symmetry. The other item, …
This particular geomorph was inspired by a section of the map in the first Slavelords module from TSR (Dungeon Module …
Back to one of the early weeks in the project, where the theme was dungeon / cave interfaces. Unlike most …
A traditional geomorph style design, with three distinct segments that don’t contact each other, but share walls.
Another six geomorphs down! No real theme to this set, just getting back into the groove.
42! The Geomorph of Life, The Universe, and… Everything! Well, maybe not everything, but it does have a spiffy sunken …
Again, I find the multi-level maps appealing. In this case the lower level is quite a bit lower than the …
A whole bunch of navigational trouble here, and a cluster of rooms perfect for a warren of vegepygmies or goblins.