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Tribute to the Chasm Bridge

Tribute to the Chasm Bridge

Merry Christmas!

But Christmas or not, it is Friday again, and even though I’ve let the rest of this blog slip, it is time for another Friday Map.

This map was inspired by the adventure in the promotion for the first ever issue of Dungeon Magazine (the promo was included as an insert in an issue of Dragon at the time).

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Top Secret Wedding

bob-smith-camowedding2

I kid you not, this is exactly what a wedding would be like for 90% of the characters we played back when we were playing Top Secret in the early 80’s. It wasn’t an espionage RPG in our hands, it was commando action, 24/7.

Dorian's Cave

Dorian's Cave

This is a quick map I threw together for a game when I realized most of the maps I had were just too big for the scene in question.

Dorian Leafbeard Poplar Soothingwinds was a Treant Sage who became truly eccentric as he aged (some say that he was driven insane by wood ants), and who ended up living somewhere no treant could imagine – in a cave. He took over a great cave bear den near the forest where he had lived most of his life, and made it his home. He even added a “guest suite” with a door for visitors seeking his knowledge and expertise who weren’t interested in sleeping on the drafty cave floor.

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GrimDark Careers, Compiled!

GrimDark Careers, Compiled!

After rolling up Crumpmutch Rumplebreek the lovable halfling vagabond, it is now time to add the experience points necessary to bring him close to the level of the rest of the party he’ll be joining. The average character in the group has 5,100 XP, with the lowest among them being 4,650. Based on that, I was given 4,600 XP to work with.

My end goal is to join the Spy career, but first with a stop-over as a Rapscallion – a social rogue career that was introduced in the Career Compendium.

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Warhammer Fantasy Roleplay 2e

Warhammer Fantasy Roleplay 2e

A dark and grim world filled with peril, and darkness, and grimness… and grimdark. With a side-order of grit.

I remember with fondness picking up the original Warhammer Fantasy RPG. After years of D&D it was awesome to have a full fantasy game in a single book (and it was something I was hoping we would see with AD&D2e instead of the propagation of the multi-book format). The game had a fair number of flaws that became apparent after months of play, but overall it grabbed our imaginations and had us plying in the grim darkness of the Old World for many months before returning to our more standard fare.

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Mapping Challenge Update

Getting bored of the daily 100×100 geomorph?

Don’t worry, I’m not blaming you.

After six weeks of the Mapping Challenge, it is time to take a break for a month or two. So check back in later this week for the Friday Map (not geomorphic, I promise!)

But the geomorphs will be back. I need at least 100 of them for my random dungeon generation system, so I plan to go back to this topic in a few months and draw up twice as many as I’ve posted so far.

In the meantime, check out the cool stuff that’s been done with them!

Rob Lang of the awesome Free RPG Blog created a random geomorph dungeon designer that takes the geomorphs and builds a dungeon out of them.

Over at D&D With Porn Stars, Reverend Keith posted an awesome map built using my geomorphs and a touch of photoshop to adjust them to suit his needs.

This week was entirely underground urban construction. I was inspired by those classic megadungeon stories where there is an entire dwarven city on the sixth level of the dungeon or other similarly bizarre events that only seem to happen in D&D.

Geomorph Set 6

Geomorph Set 6

And we finish off the week with a veritable warren of buildings and alleyways.

Geomorph 6f

Geomorph 6f

Small village, a well, and unlike the previous ones, more of the buildings are built right into the cavern walls – the ceiling here is probably less than 10 feet. There’s also a business with a sign in the centre by the well (presumably an Inn, but possibly a blacksmith’s shop for adventurer’s out of their depth).

Geomorph 6e

Geomorph 6e

A town divided. A small fortress down the middle, stables on the left and a few buildings, and more buildings on the right.

Geomorph 6d

Geomorph 6d

Today, inspired by the fortified wall yesterday, we have an actual fortress in the dungeon. Approaching the fortress from the North is probably a bad idea unless you know the owners, or carry some heavy spell-artillery with you.

Geomorph 6c

Geomorph 6c

Today we have two secret entrances into the village, and the corner of a fortified structure (or just a fortification built to separate the village from the depths of the dungeon, depending on what’s on the next geomorph).

Geomorph 6b

Geomorph 6b

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